From Neill Blomkamp, Oats Studios and BioWare comes a live-action story of survival set in the world of Anthem, decades before the events of the game.
There was an enormous load of work to do. We started almost from the scratch. My part was in the conceptual stage. First of all, we had to convert the director’s script into storyboards. After that, we painted a lot of still frames to figure out some cool camera angles, environment designs and illustrations that helped us in later development stages such as modeling texturing and lighting. It was the most challenging project I’ve ever had the opportunity to work on.
Check the image slider below to see a selection of my work.